Showing posts with label Campaigns. Show all posts
Showing posts with label Campaigns. Show all posts

Tuesday, 25 August 2026

Frostgrave in 10 mm: Episode 1



These first two pictures just give an idea of how I've organised my play for 10 mm Frostgrave for solo play.  Dice tray on the left below terrain and weather cards. Middle I have my overall map of Calendara with blue marker showing our starting point (the village of Sagan) and the red where we intend travelling too. Lastly, there are the booklets I have been making to help with NPCs, locations, things to do as the game progresses.


Here is a shot of the character sheet I made for my warband, only 5 members as I wanted to keep running the game simple and also because all the characters will make progress in this game not just the wizard.


This is the expanded sheet to record the travelling portion of the game, a lot of this was made up on the fly although I have been thinking about how to achieve this for some time. Seemed to me I should just jump in a and play instead of procrastinating continually.


As the warband choose a direction and move the cards are used to reveal the terrain in that area, I had already started the first small hex so decided to continue from there. This meant the group were already on day 2 of their trip.


Having recorded the terrain the warband had to cross with 2 successful navigation rolls, morning and evening. This meant Brice, the thief, was responsible for direction of the party.
Brice needed to get above an 11 to be successful and managed it twice, so all went well. Also no doubles were rolled so there was no event.
The weather card indicated Intense heat at the start of the journey.


Day three saw a fail from Brice which meant an extra days travel, eating into supplies. Especially important considering the intense heat.



Day 5 saw the evening roll fail but on plus side Hudson managed to track down a boar so food was not a problem.

 

Day 7 ended in confusion again and despite Brice' +1 to navigation another day was lost, not going to plan at all but Anselem was keeping cool especially as the weather changed and a wind got up.


The warband had travelled through one complete large hex but were running low on supplies.


Day 9 and another day lost to Brice' incompetence and Hudson let the warband down by failing to bring any food to the table.



Day 10 and the situation is getting worse, Brice fails both navigation rolls and the warband is lost, random roll for direction takes them away from intended target, things are getting desperate on supplies front too. 


Unfortunately there was also an event triggered. An NPC and a potential combat encounter with 4 Clingers. Lack of food has also meant that the warband go into this situation with 2 less Health and 1 less Will. They will be trying to avoid combat as much as possible and hopefully be able to rescue the NPC which may help with supplies, local knowledge and safety.





Sorry to leave this as a cliff hanger, will return to it in my next post.
There may well be loads of questions about this, I'll be happy to answer all I can.
I will include a little more background in the next post as well.
Thanks for reading.

Wednesday, 29 July 2026

Village Building Models in 10 mm


I have been working on these 10 mm buildings for some while now, they are built along the same lines as the 10 mm ruined buildings I made a few months back.


I was quite pleased with how the ruins had come out so decided to create enough complete buildings so that I may be able to represent hamlets, villages and towns.


I decided that they would have two uses also. Firstly to go along with my 10 mm Frostgrave campaign, some of which I have shown previously. Secondly to be used in D&D to allow me to represent the above in a controllable scale.


I already had 3 buildings that I had made many years ago for Warmaster, but never got to use as all my friends that played, either stopped playing or sold their models.


With these 16 buildings I should be able to create all sorts of villages etc and they will be dead easy to store, being so small.




In development is another larger set of buildings, still in 10 mm, that I can use to create cities, I might create an interim post when the construction is complete.

Next  post will be concentrating on reinforcements for High Elves in 3 mm.
Thanks for visiting.

Wednesday, 25 March 2026

Frostgrave Camp and Wagons in 10 mm



In the last two weeks I have been working on some small pieces of scatter terrain for my 10 mm Frostgrave game. You know what I'm doing, I'd rather make something else to enhance the game than actually get on and play. It is stupid...


I started by creating a camp for the gang to sleep in while travelling, something I intend doing, see last posts maps. I thought it might lead to some interesting night time situations/encounters. 


The idea they might get attacked by wild beasts or ambushed by Gnolls or cultists really appeals to me.


Three tents, some barrels, crates and a fire makes a camp to my mind...



Of course a wagon to haul the tent and for future booty is essential. I do intend making a couple of horses to pull the thing sometime soon.


I didn't just make a single small wagon I went for it big style, in case a travelling caravan needs protecting or robbing in the future.


Also I few barrels had to be created to make the effect work. You can see how I get drawn into the whole process....can't help myself!


Just to turn things on their head, the caravan in this instance is owned by some orcs on the way too or from a brewery by the looks of things. The first wagon pulled by boars and the second by keen beer drinkers.


Looking to keep warm by our heroes fire. Hope it goes well for them all


The wagons not used in the exciting scenario above....the tension


Thank you for visiting my blog, it seems many of you do. Sometimes as many as 60,000 in a month which is astounding. 
See you again soon.
Daxio 









Sunday, 15 March 2026

Preparing to play Frostgrave Solo



Today I am going to run through some of the background thinking and organising I have been doing in preparation to play an extended version of Frostgrave. 


Where I travel across wilderness terrain in a sort of Hex crawl manner, using terrain cards and dice rolls to decide if the players have managed to navigate successfully to where they need or want to be.


Visit some locations which have NPCs and thriving communities and others that are more typically Frostgrave by nature, ruined cities and dungeons. To this end I have created a few maps and systems to create the world they will explore. I have also used many supplements that I will list at the end of this post to help in that endeavour.


A close up of the local area the gang will be travelling through and investigating as they do. Starting in the village of Sagan and travelling North  between the two blue glass beads. 


The Gang record sheet that I have put together for this adventure.


The first Hex to be travelled through on the first day. The terrain created by using some cards that I copied from a guy called Avian about 15 or 20 years ago now, and which I recently redrew for clarity. They originally designed to create a random battlefield for Warhammer or Kings of War, so many thanks to Avian.



I like to make colour maps for D&D and have used the same method here, but when it comes to the practicalities of running a game, D&D or otherwise, I prefer to use black and white version to make notes on and for clarity.


This particular Island is one I have used before to play D&D in. Its called Calandara and is part of the Shattered Archipelago consisting of many different sized islands. This particular area has not seen any action in any of the last 5 years of play, so I decided it needed some attention.



A couple of views of how the whole set might look, prior to any tabletop play.


Each Hex on the larger map is represented by another Hex shown below for more detailed exploration.


As you can see, if you squint, it takes 4 days to cross a hex in a straight line. Of course there is always the chance of getting lost or having a random encounter slowing the procedure down.


Thanks to the following for helping in various ways:
Frostgrave, Shadowdark, D30 Sandbox Companion, Une, The Perilous Wilds, Sandbox Generator.
5 Parsecs from Home
Hope that's them all, if not will add some more in subsequent posts.
Cheers.