Tuesday, 7 November 2017

KOW: New Wound Markers

Spent a little time recently creating some new wound markers for playing Kings of War. They are based on some ideas I gleaned from the web, some for Warhammer and others for KOW.


These use a combo of dice and beads to record wounds. The beads represent 6 wounds and the dice show whatever they currently turned to - obviously. Anyway I used them for the first time last night and they worked well, here are some pictures of the markers themselves.


Materials: BBQ skewer, cat food box card, PVAcrete, paint, PVA to seal.


So in the above picture:
 top left shows 14 wounds,
top right 19 wounds,
middle left 4 wounds and
bottom middle 11 wounds.

I may well be adding some bones to these at some time in the future to finish them off. Have a load of broken skeletons somewhere, just got to find them :-)

Sunday, 5 November 2017

KOW: Orcs....so Far

As you could see from the recent battle between my Orcs and Abyssal Dwarves my Orcs are not completed at all, but I have been working on them and on Monday coming I'm playing Kev over at Wakefield Warriors Club, so that is the impetous to try and get them completed.

This is where I am up to as of today.











Would you believe that the sun came out when I took these! I'm in Yorkshire for heavens sake....what's sunshine?

Friday, 3 November 2017

Ghost Archipelago: Jungle Stands

While waiting patiently for my Ghost kickstarter stuff to arrive I decided to re-make some jungle stands to play around. The original pieces were made some 17 years ago when I ran a Warhammer Club at the school where I worked as a teacher. When it had to close I gave all the miniatures to kids that wanted them, but must have boxed up these jungle pieces and only uncovered them a while back.


With some re-modelling they would be fine for Ghost, so that's what I've done. The insipid original below and to the right above. Very simple.


The New York version, all bells and whistles, looks far more fun.



Basically I just added a lot more plastic plants a few stones, lichen, pan scubs and flock.






I have 27 of these stands, going to try to complete the first 15 then see how they go, I might use some of the others in a different way, put standing stones or sculptures on them.


Wednesday, 1 November 2017

KOW: Orcs V Abyssal Dwarves


A little over a week ago me and Steve got together at Wakefield Warriors Games club to play Kings of War.

I had been working to bring my Orcs together and he had been bringing new units into his Abyssal Dwarves army. It was a 2000 point battle.


So many of the troops you might see are not painted, heavens, so sorry for that :-)

I was keen to post another game of KOW as I've been playing lots of Frostgrave recently.


Both the armies moved towards each other jockeying for positions.


The woods broke my battle line.


Here you can see Steve's additions, mainly the Lesser Obsidian Golems 2 regiments and the Greater Obsidian Golem. Nasty defence 6 troops.


I will spoil this a bit by saying that I lost this game on the flanks. Good play from Steve and an even better deployment. He had his Golems as you can see on this end, my right flank who worked well round the building. At the far end his Grotesques threatened very nicely there too.



The Gargoyles worried me at first but were not too much of a problem.



Getting close now, look at the position of my Giants, because they were poorly deployed they both got badly thumped.



Steve's Gargoyles threaten the rear of my Gore Riders.



So when combat was joined it was on mass. I was using a War drum for the first time which gives +2 to both waver and rout values. I hoped this would bolster the Orc line. 



The scene from Steve's end, so to speak.



Watch the good play from Steve here, he used his Gargoyles as sacrificial troops to postpone any charge from my Gores over on the left flank into his Grotesques in the wood and the Grotesques themselves had the potion of the Caterpillar, which allowed them to charge freely and unhindered into the flank of my Giant.


I have to point out the flank charge I had on Steve's Greater Golem, great opportunity! 32 attacks  hitting on 4's but I only managed 3 wounds, very poor. It was a risky ploy but I thought it was worth taking, till I picked up the dice.



By this point in the game I had routed a horde of  Blacksouls, but the Abyssals were tearing through my flanks with further options on more flank charges.


The Green Giant and the Warlord on his Slasher are about to rout the other Blacksoul horde while the Great Axe horde despatched the Grey Golems pictured above, so something to whoop about.


Some healing from my Godspeakers helped but not enough, the Great Axe horde on the right of the picture had 15 wounds at this point. One last attack from the Golems and they would be routed.



Which is exactly what  happened.



My last regiment of Gores managed to waver the Grotesques that had performed so well, but the end was nigh.



And with the rear charge on the Gores going as well as expected for the greater Golem the battle came to an end and Steve was declared the winner. Well played fella.


At one point in the game I thought it was going to be a complete rout, all doom and gloom, but the Orcs did show their resilience, so something to build on there. However you can see from the pictures that the centre of Steve's army held strong while his flanks folded in a classic strategy, impressive.

Changes for me will be to think about adding some chaff, Skulks and remove one unit of Gores. Hopefully they will give me a chance to set up some charges. Hopefully more of my Orcs will be painted for the next time they play and their general will be re-invigorated and ready to thump the enemy :-)

Steve, I have to say, played very well especially with a new army essentially and got a well deserved win.