Sunday, 22 June 2014

Future Monsters

Last week I began looking at the level 5/6 monsters in the Quest roleplay book. I had been thinking that the group needed some greater challenges. So I thought I would make myself a list that I could work towards. This is a long term project and may take many months to complete, mainly because I am a skin flint and have very little cash. So most of these models I will be making from scratch, or converting from existing models I have. Now I am not doing this to show what a great sculptor I am, I am not, but they should be ok to play with and that's all that matters to me.

So here's the list and what I have achieved this week:
Da list:
4 Juggernauts with warrior riders
6 Deamonettes
3 Dragon Ogres
3 Beasts of Nurgle
6 Chaos Champions
3 Gorgons
1 Cockatrice
3 Giant Scorpions
4 Ghosts
5 Wights
10 Tomb Guards
3 Wraiths
10 Black Orc Champions








Yep, I am aware that they sort of have claws, but that's because I find hands very hard to do and I thought that perhaps they would be more menacing this way. I've used silver grey milliput for the first time. Its ok but not as good as green stuff, next models I'll do a mixture, basic in milliput and details in green stuff.

Will paint and photograph when I can.











Friday, 20 June 2014

Characters and Huts

Here are some pictures of the latest bits of work I have been doing for Quest, still trying to add to number of possible characters I can offer. I am doing this because I'm hoping to encourage some of my friends to have a go at playing. I'm working on the idea that the more options they have then the more likely they'll find something to draw them in or encourage them.


My version of the Elf ranger, made out of various bits.


A Bard, based on a very old wood elf musician.


Knight or Paladin.


Wizard.


The whole group together in front of some buildings.




My very new smaller shack. I realised that I would never be able to have all the buildings the same size as the cottage design. So here is the smaller shack design- going to make 5 of these.


Wednesday, 18 June 2014

Town Film


Made this short film a few weeks ago to see how the plans were developing and whether the whole village/town/city set up was going to work.

If you watch it full screen it loses all its quality, sorry, but is ok as thumbnail, so I would leave it small.

Since I made this film I have made several more buildings and converted older ones to fit in with Quest.
I will make a new film, if this one works ok, and include all the new buildings and some different monsters.

Cygor

Quite some time ago I made myself a Cygor. I'm not a big lover of bought monsters. The larger figures you can buy are great, much better than anything I can make. But I don't have the money, so I have a go making my own.

My Cygor is made from an MDF base, cut to shape, then green stuff and bits from my "bits box" are added. Also, sometimes objects, like the stone, which help.



I hardly ever use him, only in massive battles, about 8,000 points. 
But I did enjoy making it.




Tuesday, 17 June 2014

Beastman Debacle

Beastmen V's High Elves; 2000 point Battle 

This is a battle I played on the 12th and the pictures below show the deployment of the two armies. My opponent has only just got this High Elf force together, the first time he has used it. He never plays with unpainted models so this is rather odd for him.
So my army is as I posted on this Blog a while back.


The High Elves had: 
2 units of Seaguard x25
1 unit of Swordmasters x25
6 Reavers
2 Bolt throwers
Archmage Level 4
BSB in Swordmasters
Hero on Griffon





Initial Turns
The High Elves centre stayed pretty much where they were, the Hero on the Griffon and the Reavers moved further round the right flank infront of the tower and shot at the further Chariot, 3 wounds!


The entire unit of Harpies were destroyed in first magic phase. 
13 Gors fell to High Elf magic.
Minotaurs were targeted by shooting.



Miscast casting Wyssans on Minotaurs by Shaman killed another 9 Gors.
Shamen dies to High Elf magic.
Minotaurs wiped out by shooting. 


Bestigor and Chariots move up. Near Chariot shot for 3 wounds.


Later Turns

Both Chariot charge, one destroys Reavers. Other shot to bits by Seaguard.


Lone Doombull joins left over Gor.
Charged by Swordmasters.
Doombull and BSB kill 3 swordmasters.


Griffon destroys Chariot.


Swordmasters destroy Gor, Doombull and BSB run.


My characters gallantly running away!


Swordmasters charge Razorgor and destroy them.


Poor Bestigor failed panic from destroyed chariot and ran into pond.
Charged by Hero and Seaguard. 

Final image, whole army tabled bar the Doombull, but even he was running.

Evaluation
Well to be honest I had an incredible amount of bad luck and the High Elves had a modicum of good luck.
To lose my shaman in second turn, having killed half his own unit, wasn't good.
High Elf shooting was very effective.
I only actually made 2 charges in the whole game, both with chariots, one was shot in charge other did fine.
The Bestigor ended up in a mess because they failed panic check and summed up how I felt about game, I laughed throughout, it seemed to me I had no control.
What would I change? Well I need a level 4 Shaman to compete and not be tempted to throw 5 dice at a spell. The Razorgor and hounds are going. The Harpies need scout skill. 
Finally I need to keep my army very close to my general and review his equipment.


Monday, 16 June 2014

Game Equipment

A while ago now I realised that I had quite a few sets of dice, templates, general paraphenalia and that they needed to be organised in some fashion. So I gathered everything together in one bag, for general play and for tournaments, the later not something I often do.







Boxes to keep everything tidy.


Magic cards and placement cards (Avian) 



Magic pool to separate out the dice.



Tokens to mark special spells etc.



Dice and their boxes, hand made from cereal box card.




Objective markers on left, charge markers at front, dice box in middle and unit stands for those people who try to balance their troops on the edge of a hill.


Objective markers. Corks, pennies, card and bits.


Unit stands.


Charge markers.


Special markers for spell effects.


Wound markers.


Orc dice and box.



Home made wound markers, different sorts for differing armies.