Wednesday, 28 January 2015

Five Parsecs from Home

I recently bought a double package of games, Five Parsecs from Home alongside the core rules Fivecore Skirmish Gaming Evolved, which I bought from the Imperial Vault, as a download, for only a few pounds.




I bought it primarily because I was hoping it would have some rules for Solo play to help me with the Necrozone type game I have been working on. As you may have guessed it has stalled at the moment.

But the more I have been looking at it and the Fivecore rules, the more I have enjoyed reading them, making me want to have a go at playing the system as it is.

I have just bought another supplement for the game £2.71 Every Star an Opportunity, so I think in total I may have spent £10 or there abouts for 3 rulebooks.

I am really looking forward to spending some time reading through all the material, reminds me of the first time I played Traveler back in the 80's. I really loved the planet generation tables, in fact I wrote two simple program's for the Acorn Electron: one for character generation and the other for planet generation, both random in nature. Never wrote another program after that, loading the things up from a tape recorder!!!! What was all that about?

So Five Parsecs from Home gets a big thumbs up from me, thank you, Ivan Sorensen.

3 comments:

  1. I remember loving the Traveller generation tables too. Loved all the math involved in creating a spacecraft!

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  2. I remember loving the Traveller generation tables too. Loved all the math involved in creating a spacecraft!

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  3. Too true fella, nice to hear from you bye the way, I was really caught up with the whole process, hence the creation programs. And this game has loads of similarities, but a skirmish wargame with all the RPG elements that fill in the background. Will read some more and tell you what I think.

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