At the moment I am in the middle of rebooting, so to speak, my long term solo campaign of Five Parsecs.
Part of that reboot has been to use Every Star an Opportunity to create the 3 or so planets that feature in the games. Every Star, is a Nordic Weasel supplement to Five Parsecs from Home and basically gives players the bear bones of planetary information. It is definately a place to start from, but does raise ideas and questions which help to create a world.
I think it is typical of Ivan Sorensen's work in Five Parsecs in that it gives players loads of options through tables and charts to create a flavour of a world. I view it as a strength of its design although as the author states its all up to the player/DM, its all optional, use what you like.
Anyway here are three planets that I used without much thought previously, but which now I can see so much more potential in. I also see these as the beginning of the development of each planet, not the complete item.
Five Parsecs: Planet Information
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World Name: Horst-5e
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Type
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Varied- wide temp
& climate
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Atmosphere
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Beneficial
|
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Population
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Heavily
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Biosphere
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Moderate
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Terra Forming
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Runaway chain
reaction
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Social Model
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Disinterested
Democracy
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Problem 1
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Political terrorists
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Problem 2
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Criminal cartels
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Exports
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Mercenaries- linked
with nomad terrorists
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Local Society
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Faction 1
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Popular movement
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Faction 2
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Nomads
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NPC’s
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Individual 1
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Political leader
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Individual 2
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Alien diplomat
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Individual 3
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Pirate
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Individual 4
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Cultist
|
Five Parsecs: Planet Information
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||
World Name: Dubhe-c
|
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Type
|
Varied- wide temp
& climate
|
|
Atmosphere
|
None existent
|
|
Population
|
Single outpost
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Biosphere
|
Uncontrollable
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Terra Forming
|
Natural state
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Social Model
|
Disinterested
Democracy
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Problem 1
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Unstable economy
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Problem 2
|
Loss of export license
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Exports
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Raw resources
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Local Society
|
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Faction 1
|
Charismatic leader
& followers (st1)
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Faction 2
|
Popular movement (st3)
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NPC’s
|
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Individual 1
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Zealot leader
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Individual 2
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Crook
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Individual 3
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Individual 4
|
Five Parsecs: Planet Information
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World Name: Sarin 4
|
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Type
|
Frozen
|
|
Atmosphere
|
Beneficial
|
|
Population
|
Single large city
|
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Biosphere
|
Moderate
|
|
Terra Forming
|
Natural state
|
|
Social Model
|
Bureaucratic
Democracy
|
|
Problem 1
|
Loss of export
resource
|
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Problem 2
|
Mutant gangs
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Exports
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Manufactured products
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Local Society
|
||
Faction 1
|
Charismatic leader
& followers (st3)
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Faction 2
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Mining (st6)
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NPC’s
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||
Individual 1
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Bureaucrat –Oskar
Unoleg
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Individual 2
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Merchant
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Individual 3
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Plade- punk gang
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Individual 4
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Here are a couple of pictures of how the actual sheets look. With these being physical copies i can add notes to them and then update the digital versions.
The recording sheets I have used here are of my own design and in no way are endorsed by Nordic Weasel Games.
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