Showing posts with label Mordheim. Show all posts
Showing posts with label Mordheim. Show all posts

Wednesday, 25 March 2026

Frostgrave Camp and Wagons in 10 mm



In the last two weeks I have been working on some small pieces of scatter terrain for my 10 mm Frostgrave game. You know what I'm doing, I'd rather make something else to enhance the game than actually get on and play. It is stupid...


I started by creating a camp for the gang to sleep in while travelling, something I intend doing, see last posts maps. I thought it might lead to some interesting night time situations/encounters. 


The idea they might get attacked by wild beasts or ambushed by Gnolls or cultists really appeals to me.


Three tents, some barrels, crates and a fire makes a camp to my mind...



Of course a wagon to haul the tent and for future booty is essential. I do intend making a couple of horses to pull the thing sometime soon.


I didn't just make a single small wagon I went for it big style, in case a travelling caravan needs protecting or robbing in the future.


Also I few barrels had to be created to make the effect work. You can see how I get drawn into the whole process....can't help myself!


Just to turn things on their head, the caravan in this instance is owned by some orcs on the way too or from a brewery by the looks of things. The first wagon pulled by boars and the second by keen beer drinkers.


Looking to keep warm by our heroes fire. Hope it goes well for them all


The wagons not used in the exciting scenario above....the tension


Thank you for visiting my blog, it seems many of you do. Sometimes as many as 60,000 in a month which is astounding. 
See you again soon.
Daxio 









Sunday, 15 March 2026

Preparing to play Frostgrave Solo



Today I am going to run through some of the background thinking and organising I have been doing in preparation to play an extended version of Frostgrave. 


Where I travel across wilderness terrain in a sort of Hex crawl manner, using terrain cards and dice rolls to decide if the players have managed to navigate successfully to where they need or want to be.


Visit some locations which have NPCs and thriving communities and others that are more typically Frostgrave by nature, ruined cities and dungeons. To this end I have created a few maps and systems to create the world they will explore. I have also used many supplements that I will list at the end of this post to help in that endeavour.


A close up of the local area the gang will be travelling through and investigating as they do. Starting in the village of Sagan and travelling North  between the two blue glass beads. 


The Gang record sheet that I have put together for this adventure.


The first Hex to be travelled through on the first day. The terrain created by using some cards that I copied from a guy called Avian about 15 or 20 years ago now, and which I recently redrew for clarity. They originally designed to create a random battlefield for Warhammer or Kings of War, so many thanks to Avian.



I like to make colour maps for D&D and have used the same method here, but when it comes to the practicalities of running a game, D&D or otherwise, I prefer to use black and white version to make notes on and for clarity.


This particular Island is one I have used before to play D&D in. Its called Calandara and is part of the Shattered Archipelago consisting of many different sized islands. This particular area has not seen any action in any of the last 5 years of play, so I decided it needed some attention.



A couple of views of how the whole set might look, prior to any tabletop play.


Each Hex on the larger map is represented by another Hex shown below for more detailed exploration.


As you can see, if you squint, it takes 4 days to cross a hex in a straight line. Of course there is always the chance of getting lost or having a random encounter slowing the procedure down.


Thanks to the following for helping in various ways:
Frostgrave, Shadowdark, D30 Sandbox Companion, Une, The Perilous Wilds, Sandbox Generator.
5 Parsecs from Home
Hope that's them all, if not will add some more in subsequent posts.
Cheers.

Friday, 31 October 2025

Frostgrave in 10 mm



This is my 1 foot by 1 foot board for playing Frostgrave at 10 mm scale. It makes setting up and leaving very much easier than in 25 mm and I can have a very large number of buildings and ruins on the board.


These buildings I have been making over the last couple of weeks, had great fun doing them and will do some close ups of the more interesting builds in the future.



There are some rough ground obstacles shown here built on 2p pieces for weight and my initial attempts at treasure markers, which will have to be used as something else as they are too large. 



Here are the 10 mm miniatures I'm using to play with, they are all homemade and if you caught my last post about 30 mm flats then these are some of them reduced on my printer and cut as they were.


Group of skeletons above.


From left to right we have:
Hudson the thug, Eschiva the infantryman, Anselem the enchanter, Hafiza the man at arms and lastly, Brice the thief.
I'm playing solo and with only half a warband, so no apprentice, and all my soldiers are non specialists.
I'm trying a system where bye all the models receive xp and progress. Lets see how that goes?








A bit concerned that at this scale it could be a bit fiddly to say the least, only time will tell but the first practise game seemed ok to me, so will plough on. I'm hoping to sort mix in some Mordheim vibes and create some other game controled warbands that my motley lot have to combat in a narrative way. Will be playing about with some of the rules to suite my needs.


Found some Battle of the five armies terrain ruins yesterday so will be repainting those to use here too.

Monday, 28 June 2021

Ruined Buildings Final Post

 


This is a collection of shots of the three pieces of ruined building terrain I have been making this last month on and off. Not going to explain how they were made as I've already done that here.
Hope you enjoy the pictures.

















Cheers