Tuesday, 15 September 2026

10 mm Frostgrave: Episode 1 continued


In the last post the small warband of adventurers were travelling North from Sagan to Smallhand a village close to a region they had been given to understand would be filled with opportunities to make at least a modest profit.
In the last post they travelled across a landscape they did not know well and found themselves lost and lacking food.
Anselem noticed a temple old and overgrown and waving from atop a pillar a citizen of the locale waved ferociously at him. Perhaps he might have food and directions.
Unfortunately it was at that moment Brice spotted the 4 Clingers loitering near the ruins.


If the party were to be able to aid the citizen  the Clingers would need scaring off or distracting. The warband knew the latter was their best hope as the lack of food meant they were -2 Health and -1 Will.
Brice and Hud moved south trying to distract the Clingers, who moved randomly but infuriatingly in the right direction.
Anse, Esch and Haf skirted the shrubs east while Anse enchanted Esch's weapon.


The Clingers spotted Hud and Brice and being simply creatures made straight for them.
Anse cast enchant weapon on Haf this time and they crept closer in cover to the ruins.


The Clingers moved far more rapidly than either Brice or Hud expected and shoot however Brice dodged both attacks. It was the distraction they needed as Anse etc drew close to the ruin.


The Clingers suddenly put on a spurt of speed and 2 attacked Hud and despite a draw still hit the ground unconscious. Brice ran off.


Anse and Haf inspect the supplies briefly and then moved to support their thief as he ran around the building. Esch escorts the civilian out of harms way.
Anse casts Fog between the Clingers, Hud and themselves to confuse them.


Anse then cast Elemental Bolt on the lead Clinger killing it and causing the rest to flee the board.


Haf drops round the building to aid Hud who made a full recovery after the game.


Post event sequence: Experience points ( I am using a revised XP table in these games)
Anselem 6
Hudson 1
Brice 1
Eschiva 2 (secured the supplies)
Hafiza 1

The warband managed to secure enough food for another days journey and met the human Gant who as it happens comes from the village of Smallhand and will make their last days travel much easier.

Next episode will be what happens in Smallhand and the warbands first foray into the ruins to look for treasure.

 

Tuesday, 25 August 2026

Frostgrave in 10 mm: Episode 1



These first two pictures just give an idea of how I've organised my play for 10 mm Frostgrave for solo play.  Dice tray on the left below terrain and weather cards. Middle I have my overall map of Calendara with blue marker showing our starting point (the village of Sagan) and the red where we intend travelling too. Lastly, there are the booklets I have been making to help with NPCs, locations, things to do as the game progresses.


Here is a shot of the character sheet I made for my warband, only 5 members as I wanted to keep running the game simple and also because all the characters will make progress in this game not just the wizard.


This is the expanded sheet to record the travelling portion of the game, a lot of this was made up on the fly although I have been thinking about how to achieve this for some time. Seemed to me I should just jump in a and play instead of procrastinating continually.


As the warband choose a direction and move the cards are used to reveal the terrain in that area, I had already started the first small hex so decided to continue from there. This meant the group were already on day 2 of their trip.


Having recorded the terrain the warband had to cross with 2 successful navigation rolls, morning and evening. This meant Brice, the thief, was responsible for direction of the party.
Brice needed to get above an 11 to be successful and managed it twice, so all went well. Also no doubles were rolled so there was no event.
The weather card indicated Intense heat at the start of the journey.


Day three saw a fail from Brice which meant an extra days travel, eating into supplies. Especially important considering the intense heat.



Day 5 saw the evening roll fail but on plus side Hudson managed to track down a boar so food was not a problem.

 

Day 7 ended in confusion again and despite Brice' +1 to navigation another day was lost, not going to plan at all but Anselem was keeping cool especially as the weather changed and a wind got up.


The warband had travelled through one complete large hex but were running low on supplies.


Day 9 and another day lost to Brice' incompetence and Hudson let the warband down by failing to bring any food to the table.



Day 10 and the situation is getting worse, Brice fails both navigation rolls and the warband is lost, random roll for direction takes them away from intended target, things are getting desperate on supplies front too. 


Unfortunately there was also an event triggered. An NPC and a potential combat encounter with 4 Clingers. Lack of food has also meant that the warband go into this situation with 2 less Health and 1 less Will. They will be trying to avoid combat as much as possible and hopefully be able to rescue the NPC which may help with supplies, local knowledge and safety.





Sorry to leave this as a cliff hanger, will return to it in my next post.
There may well be loads of questions about this, I'll be happy to answer all I can.
I will include a little more background in the next post as well.
Thanks for reading.

Wednesday, 5 August 2026

High Elf Reinforcements, 3 mm


As I promised last post here are the new companies I have added to the High Elf army in 3 mm, along with a couple of extra towers all painted up from the 3 mm castle I built a month or two ago. 


On the hill are some Heavy cavalry and some light cavalry companies. Generally the Heavy Cav always have 8 models on a base and the Light Cav have 5. Its easier to tell them apart. Also you have the General mounted on a Dragon...had to happen didn't it? More pictures of her/him later.


At the foot of the hill we have 4 companies of chariots, which were fiddly but fun to make and paint.


Two bolt throwers sit atop the towers, guarding the flanks.



To go with the company of White Lionesque models I built in my tutorial, I added another for symmetry and fun. 


I now have 4 companies of Heavy Cav to field.


Also I have these two companies of Light Cav as well.


The General in all her/his splendour atop a tower.


Finally the complete group to be added to the ranks of the High Elf Army


There are two areas that I am very much aware need my attention. First is a report of a game in 3mm, I have been so wrapped up in making stuff forgot to play and.... the exact same goes for the 10 mm Frostgrave campaign I have invested time in and promised to launch into several times.
Both these items need to be rectified urgently.

 

Wednesday, 29 July 2026

Village Building Models in 10 mm


I have been working on these 10 mm buildings for some while now, they are built along the same lines as the 10 mm ruined buildings I made a few months back.


I was quite pleased with how the ruins had come out so decided to create enough complete buildings so that I may be able to represent hamlets, villages and towns.


I decided that they would have two uses also. Firstly to go along with my 10 mm Frostgrave campaign, some of which I have shown previously. Secondly to be used in D&D to allow me to represent the above in a controllable scale.


I already had 3 buildings that I had made many years ago for Warmaster, but never got to use as all my friends that played, either stopped playing or sold their models.


With these 16 buildings I should be able to create all sorts of villages etc and they will be dead easy to store, being so small.




In development is another larger set of buildings, still in 10 mm, that I can use to create cities, I might create an interim post when the construction is complete.

Next  post will be concentrating on reinforcements for High Elves in 3 mm.
Thanks for visiting.

Monday, 13 July 2026

Anglo Saxons in 10 mm



Back in April I posted some pictures of the 10 mm card Vikings I had been making and it seemed only fair that the Anglo Saxons get the same treatment, so here they are.


This is the whole army and I can't see myself making any more as I'm concentrating on Later Romans at the moment and then Ancient Greeks will be getting the same. Plenty to get on with. 



Skirmishers at the front here.



The Great Fyrd with hand weapons.


Thegns with spears.


Cavalry, not very often used by the Saxons and not brilliant.


A smattering of archers.


Close up of the Great Fyrd.


The Commander.


Lastly, the Huscarls with double handed axes.