Tuesday, 18 June 2019

Terrain: Modern Buildings WIP

This is the beginning of a building project that puts me right out of my comfort zone. Namely the construction of a modern building which needs to look modern or futuristic without being straight up Necromunda type terrain. Something that you might see in a city. 

Obviously the other problem is the severe limitation of which materials I have available. So basically cat food boxes!

Also I wanted them so that they can be stacked to make tall skyscrapers or used singularly to make lower level buildings. Also I wanted them to have the possibility of interiors added sometime in the future.

This is the basic concept all separated. Creating the textures and painting is where it may well all fall apart. Only time will tell.

I had a look at some of my old Marvel comics to get ideas fro roof tops and they all seem to be littered with small sheds, water towers and boiler rooms, so the blocks I hoped would sort of represent those.

Have used cereal card, wooden blocks from Home bargains, coffee stirrers and PVAcrete.

I like the look and practicality of them but am not sure if I will be able to paint them well enough to look how I want them.

Soon as this one is painted I will post. Fingers crossed!

Saturday, 15 June 2019

Saga Age of Magic: Lords of the Wild

Well true to form, having said I was looking to create a Great Kingdoms army for Saga age of magic, I set about looking at and organising the Lords of the Wild. 

This is a much larger force than 8 points which is the standard force size in Age of Magic, think its about 11 points in total. 

Warlord mounted on a beast 
Sorcerer on and animal mount 
2 Biped Creatures 
2 Quadruped Creatures 
2 units of warriors with bows
1 unit of Levy with javelins
3 units of Hearthguard 
1 Unit of mounted Hearthguard 

I have loved getting these together and am really looking forward to getting a game going with Mick. I will be looking at the Great Kingdoms next. 

The thing I like about these is that my D&D campaign at the moment is set in the Feywild and so I have been able to use some of these models in that as well.

Will take a load of single and unit photographs in the future and post them so you can see what I have done, as there a lot of conversions in the army. 

Look forward to playing a game with these, hopefully soon.

Wednesday, 12 June 2019

D&D: Hand Made Roper Miniature

Here are some pictures of a Roper monster I made for D&D, I did have loads of "in progress" photo's but because my phone died on holiday I lost all the pictures I had taken.

I used the following materials.
Base and basic Roper shape from Cat food box card
Tentacles from green gardening wire
Eye, mouth and teeth (also some small sections on the tentacles, ends mainly) from GS
PVAcrete applied over most of the model to give it a rock like feel.
House paints.
I didn't have to buy a thing for this build at all.

Also coated the whole model in Antique Oak varnish as usual.

They are a funny creature visually and while not my favourite looking, they are very nasty in combat.

To give an idea of scale I have added in a few wood elf archers and a Satyr.

He's been used in one game already and will feature again in the future.
Looking at making a whole range of nasty gribblies that don't really need fantastic sculpting skills to complete.

Sunday, 9 June 2019

Five Parsecs: Odi Sante Mission 6: Jane's Port

Going into this game the crew were a little quiet to say the least. Having lost 2 of the compariots in the last game all they wanted to do was leave Horst and put some distance between them and the Enforcers. They headed for Jane's Port where their shuttle was being housed. 

Eema checked her stash and going into the game had 8 creds. However with all the crew up and about 4 creds went on upkeep. Darrsha, Timtuc and Remi did a bit of trading to try to raise some cash, They scored a handgun, some trade goods and some worthless tack.

When the crew arrived at Jane's Port on Horst they quickly realised that Guild Troopers had their shuttle under guard. 

Five in total, one being the Enforcer who led the team who killed two of the friends.

Luckily the crew spotted the Troopers before the alarm was raised.

While Eema, Darrsha and Remi sneak up the right flank, Timtuc6 prepared to act as decoy to draw the Troopers fire.

While most of the Troopers stayed put, the Enforcer high up to the rear left of the field saw something in the corner of his eye and sent a Trooper to go investigate.

Timtuc readied his gun and stepped out felling one of the Troopers and drawing attention to himself. The troopers move toward Timtuc and one shoots back but misses their mark.

The rest of the crew continued to sneak forward.

Timtuc stepped back into cover and waited for more Troopers to arrive. However as he did so realised he could see another Trooper stealthing towards him and shot him down.

One Trooper starts to close on Timtuc's position so he backed off.

Eem, Darrsha and Remi get as close as they can to the shuttle.

Remi stides out form behind his cover and guns the Enforcer down, grinning as he did.

Darrsha had poked his head out of cover a little too far to watch Remi and the Trooper on the roof caught site of him and took a shot which missed wildly. 
At this point the Troopers decided that no amount of extra pay was going to be enough and fled the scene.

The game was over and the crew had successfully cleared the field.

The Troopers on the toes, leaving Jane's Port.

Final last scene from different perspectives.

The crew gained entry to their shuttle and decided to leave there and then heading towards the Odi Sante orbiting the planet.

And with no injuries or deaths! 

However the only way they could raise the 5 credits they need for fuel was to sell a blast rifle and a load of colonists rations. Eema had been forced to pay some unusual expenses held over from the last game at the casino. Sal Bleng was very unhappy about his tarnished name after the incident.

When they finally got on board the Odi, Timtuc6 and Darrsha had a bit of a row concerning the selling of the blast rifle and a crowbar send Timtuc to the sick bay for a turn. All good natured stuff!

Next game will be part of a new campaign on a new planet with a smaller leaner more hungry crew. 

Thanks for reading.