Thursday 31 May 2018

Gaslands: Blood on the Tracks

Last night played my first game of Gaslands with, Mike, Fran, Luke and Steve. We played with one car each, the Death Race scenario and we had an immense amount of fun, so much that we lost track of time and I missed another appointment... Sorry Stan. 

Starting grid order: Mike- performance car, Steve-performance car, Fran-Truck, Me-performance car, Luke-car.

Before I get too far into this I would like to say a big thank you to Fran for holding our collective hands while we played, without him it would not have happened.

First gear saw the other guys bunching together heading for the first gate. I really could not get down there so headed out the other side of the building in the middle.

I think what happened here was that Steve tailgated Mike, sending him skooting forward because he's a performance car. Mike then sowed the seeds of doom by dropping an oil slick on the course right next to the gate.

See where we are all headed towards? what followed was a fluster cluck of hugely funny proportions.

Steve, Luke and Fran all jostled for positions ahead of the oil.

I thought I was out of the way. Thought! 

After several collisions which caused further mayhem I managed to get myself right in the thick of it directly in front of Mikes car, poor driving.

Frans collision at the rear of the group seemed to cause a ricochet effect right through to me.

Mike laid some more oil, helpful chap, and then slipped away. Under the gate there was quite a bit of manic shooting, laughter and horror, was great fun.

Then Luke chucked a grenade at Steve, destroying his car, but the explosion reached my car and caused that to explode as well!

As you can see we were no longer in the race. Mike on the other hand was getting well away.

I think that it was at this point or shortly after that Fran's weapons came online and he rocketed Luke to smithereens.

He then headed towards Mike and did the same to him, stopping him from reaching the finishing line. 

So with Fran, sort of, the winner, he was the only car left, we called the game. It had gone 11 pm and was time to go home.
I really cant recommend Gaslands enough it was a really fun game and when I understand collisions and flipping a bit better I will be playing as often as I can.
Cheers to everyone who played, especially Fran and to all of you thinking of having a game, do it now.

Tuesday 29 May 2018

Five Parsecs: 10 mm Miniature Update

The  two groups of 10 mm miniatures I posted last week ago, now have arms and are being based as I type, well sort of, and the next stage is to get them painted, which should be in hand by the end of the week.

Each group of seven have slightly different guns and one have backpacks. Otherwise hey are the same basic model. I will be painting them different colours to help clarify which they are.

I really must stop using Pennies, not because its expensive but because its illegal I believe, although I suppose technically I'm not destroying them. But card and PVAcrete will have to be experimented with. Washers at 10 p a piece are too much, may as well buy proper miniatures :-)

Tried to give each one a different position.
Will post again when all painted.

Sunday 27 May 2018

Shadespire and Zombicide

After watching many of the games of Shadespire Riot has been playing over on his Blog over the last 6 months I have decided I have to have a go at this game. I used to be a great devotee of GW games but in the last few years this has dropped off, especially after the Age of Sigmar changed the nature of Warhammer beyond recognition.

I really felt It was time to give GW a go and the game looks quick and fun, so I invested a small amount, another draw, and bought a copy. I intend taking it to the WWarrior's and to Luke's to try some games in the next couple of weeks. So far I have managed to put the models together, hoping to get them base coloured soon.

Totally unrelated I have had a Zombicide week this week also, playing twice over 2 evenings and it reminded me of just how much I enjoyed this game too. The first we won, but the second ended in complete defeat as a huge horde of trapped nastiness just rode right over us. Great fun :-)

We had managed to cheat death on many occasions during the game, with some very poor equipment.

The early turns saw some of the group only having canned goods to fight with.

By the end of the game many of us, five, in total had weapons but not the items we needed to face the last and ultimate horror.

The horde trapped in a cut off street, the gang searched desperately for a Molotov, but there was non to be had.

We managed to shoot this lot, but it was just too much to cope with.

Yes, we checked the deck and the Molotov was just 4 cards away, very very frustrating, but there you go.

Saturday 26 May 2018

KOW: Abyssal Dwares V Herd 2000 pts Push Scenario

Played Kings of War down at the Wakefield Warriors Games Club on Monday, our last Monday infact, we are swopping to Wednesday evenings from next week, which I prefer to be honest.

Me and Steve locked horns across the battlefield, playing the Push scenerio, which is where counters are placed by each player and one placed in the middle. The player holding the most by the end of the game wins. Tokens can be left on the field or held by a unit, more points are scored if the opponents are won from a holding unit.

I got turn one an moved up aggressively, my intention to try and wipe out the right flank before turning to the left.

While I set up charges on the right Steve was doing the same on the left.

So while I was dealing damage to his Abyssal Dwarf Blacksouls horde, he was doing the same to the Brutes. 

I did think the Brutes may survive the Slave Orcs charge but I also wanted to have the situation covered by the Stampede so I turned it to face the left flank.

As it happened they did survive and struck back routing the Slaves.

However my left flank now felt very exposed to the Halfbreeds and the Grotesques, both nasty units.

The Harpies which I could have used to cover the Brutes giving me a bit of breathing space were Wavered meaning they could do very little.

This is the moment when all those concerns come together and see the demise of my left flank, blimey talk about a mugging!

On the right flank however things were looking better, the Darksouls were no more, but I found it very difficult to get my General the Avatar to get out of the way of the second Grotesque Horde.

I could see that the Stampede would be multi charged next so moved them back just 3.5 inches to remove them from charge range, unusualy thoughtful of me :-) 

I also turned the Brutox (middle top by the trees)  round to face into the game and threaten any units that moved across the battlefield.

I had a turn to try and get some of my more strung out units back into the game.

Fearing the Brutox, Steve charged his Overmaster on his dragon at him, he would have to do well to despatch him.

Steve's Abyssals rounded on the stampede.

The Brutox survived the first combat with the Overseer and was supported by the Spirit Walker regiment and between them they killed it.

Now in the centre of the field the Stampede took the charge from the Grotesques and narrowly survived, by just one point I think!

Steve contemplating weather to have another Newcastle Brown.

The Stampede hit back at the Grotesques and rout them, and after some healing, I believe, take another charge from the Halfbreeds and a Champion, before Wavering them. And with the Abyssal Dwarves in a poor position with very few tokens Steve called the game a victory for the Herd.

I was amazed, me beating Steve does not happen often, so this game will  be enblazened on my brain for the next few months.

It was a great game which I enjoyed very much cheers Steve.

The Armies

Abyssal Dwarves
Grotesque Hordes x2
Halfbeed Regiment
Overseer on Abyssal Dragon
Gargoyle Troops x2
Darksouls Horde
Slave Orcs Gore Regiment 
2 characters who I didn't kill whose title I am not aware of (help Steve)

The Herd
Stampede Horde
Brute Hordes x2
Harpy Troops x2
Hunter Troops x2
Spirit Walker Regiment
Shaman with Heal x2