Friday 31 January 2020

Yulmanda's Woodland Shrine



As the title states this is the woodland shrine of Yulmanda the Wood Elf Druid run by my partner for the last 2 years.


It has become a much visited location and has been the scene of many a drama.


Yulmanda is very much a believer in the force of nature as force for good, she is reluctant to align herself to any particular God.


I have also re-modeled the portrait on the the front of the shrine, will post separately.



It is a workshop, temporary home, meeting place and even has a portal link into the Feywild, where a friend of her's, the Eladrin Mia, lives.



Rough sleeping area.



Workshop/kitchen area.








Since photographing this map, I've actually removed the main shrine area from the base it was on with the archway, and made them into two separate pieces. Its now much easier to store and looks better. 







The pond is the portal to the Feywild.



Interior pictures of the workshop area of the shrine.










I love creating "maps", I use the term loosely, which then feeds into character and plot development. I think my players like that as it draws them back to familiar settings, although I would never set this lot out if there wasn't a very specific encounter about to occur, But having these pictures as a resource it does give Yulmanda especially a vivid picture of her shrine, whilst role playing. So I have a couple of pictures printed up for my planning file.  





Lastly a few over head shots.

Wednesday 22 January 2020

Revamped Dungeon/Ruined Walls


Quite a while back now I realised that the wall sections I have made for D&D were really quite limited in their use and that they didn't really look that interesting,


So in order to remedy this I have been hacking and sticking the originals into new and more interesting shapes.


I've also created right angled pieces to suggest corners of buildings or ruins as needed.


Then I've been working over the card with PVA and sand which really toughens them up,


With the addition of doors these new walls are far more flexible and I've already used them in a game.



Here is the original wall, very plain.


Then cut and glued into shape. 


Finally, as far as modelling goes, the addition of stone work texturing really brings the walls together.



Both sides of the same wall.




To make the brick work I literally spread the PVAcrete onto the wall with a tool, then marked into it whilst still wet with another sharper tool and stuck on the top of the radiator to set.




These I built a while back for Frostgrave, they will be getting the PVAcrete treatment shortly.